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- The Golden Days
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- Remember the good 'ol days before the Amiga stepped into the
- limelight in the way it has today, and the larger Sega and Nintento
- companies had hardly ever been heard of in this country, and the old
- 8-bit machines such as the Spectrum and Commodore 64 dominized this
- country's game markets.
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- I used to own both machines, with a +2 and a +3 Spectrum, which I
- remember swapping for a hi-fi system. I also used to own the Amstrad
- CPC 464 machine, and I knew a guy who had a TRS-80 and the Commodore
- 16, as well as a VIC 20.
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- As I glare hesitantly into my past thoughts of the old Commodore
- days, thinking nowadays "Why?", I can see myself running home as fast
- as I could to load and play top games such as Commando and Aztec
- Challenge, which nowadays don't even register against some of the
- modern games we can buy in the shops. I can even remember when our
- local library used to rent out Commodore 64 games, and I used to spend
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- loads on renting, and on blank tapes to save onto with my Action
- Replay cartridge.
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- Looking back on it, I still think that the Commodore 64 was the
- best home computer ever to be invented. I would gladly like to shake
- the hand of the guy or gals that invented it, as it contained some of
- the best things that a computer could ever possibly have. For
- starters, the SID chip was a revolution of it's own, providing us for
- the first time with quality chip music, using hardly any memory at
- all. Even on my Amiga today, I have C64 SID emulators to listen to
- some of the amazing C64 music that was out at the time, and no modern
- music makers or players can EVER take away that true and original SID
- sound !
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- Another amazing inclusion in the commodore package was the fact
- that you could now have colour sprites, whereas on the Spectrum and
- Amstrad machines, you could only use 1 ink colour. Sprites however,
- were rather complicated to program in if you did not have a sprite
- editor, and I gave up loads of times after designing my images on
- paper. As well as the colour sprites, the home computer could now
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- display FULL colour images, instead of the pathetic Spectrum system,
- which kept colour-crashing the screen when certain colour combinations
- clashed with each other. Gamesmakers and demomakers took this to the
- advantages, creating some stunning graphical scenes for games like
- Robocop, Midnight Resistence, and many others. The full effect of the
- C64 had not come into full effect yet.
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- Several years ago, there was one man who made the world stop and
- look at the C64 with a totally different view. His name was Jeff
- Minter, and he created some of the most outrageous games like Attack
- of the Mutant Camels, and the ultimate in gaming - Hovver Bovver,
- which was so outrageous and entertaining to play. The long-haired hippy
- turned the games industry for the 64 into what it was a few years ago,
- as he inspired many more programmers to work at home on their systems
- just like he did. All of his programs were featured on the cassettes of
- Commodore Format, a magazine for the C64.
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- Then came the PD scene for the 64 in a massive way. This brought
- us graphics and chip music so spectacular, you would not have thought
- it possible on the 64 at all. Demo companies from all round the world
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- began releasing demo's with amazing scroll routines, graphics, and
- genarally just anything that the 64 was capable of doing, they did it
- with brass bells on. Me and a friend of mine, Mike Wilcock began
- collecting these for a while until the numbers of demo's available
- were too many to even begin counting.
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- Some of the demo coders went on to produce games. One example was
- a Tetris clone, which was so unbelivably fast, and had graphics which
- made it look as though it was done in Amiga HAM mode. We also began
- seeing games suddenly change into multiplex combinations of graphics
- and sounds, and they were now beginning to stray from the traditional
- beat-em-up's, to new and untried ideas. One of these ideas was the
- "Creatures" series, an excellent game in which you had to save these
- creatures from torture. They added a humourous look to the game, with
- the sprites dancing along to the music, and the bosses for the game
- were silly things like worms on bicycles, controlling huge mechanisms
- which kept killing them off, yet look amazing graphics wise.
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- Although the Amiga nowadays is overpowering to the 64, it just
- goes to show what could be done on a home computer several years ago,
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- before the Amiga had really been released. I personally don't think
- that the 64 era will ever be beaten by the Amiga, at least not for a
- few more years, and the dedicated 64 user will NEVER forget the system
- he/she used to own !!
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- Thank-you for taking the time to read this document. I hope that
- you had some good memories of your old computer systems whilst reading
- it. I am now going to leave you with some screenshots taken from some
- Commodore 64 demos. Hope you enjoy them !!!
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- [Andrew "Mushroom" Kellett]
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